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Blog /Runescape 3 Ranged Perk, Ability & Equipment Guide
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04.05.2024 - 13:20:05
Game Guides , Runescape
Runescape 3 Ranged is one of the original combat skills in the game, alongside melee and magic. Runescape 3’s main focus is PvM and to have a good time in the game, one must know the most optimal ways of using each combat style. During your play of RS 3 you will encounter a lot of situations where you will have to use Ranged as your combat style. Since Runescape 3 is a really old and bloated game, it can get confusing to learn what you actually need to do. In this guide we will go over all the things you need to know about Ranged and give you lists that you can follow depending on where your account stands!
Ranged Weapons & Perks
In Ranged your weapons of choice will fall under two categories:
Two-handed
Dual wield
Two handed weapons, just like in melee will deal more damage and will be slower than the main/off hand weapons. However there are different, more complex factors that play a part in this as well. Some creatures will be only weak to bolts, meaning you would want to use crossbows, some will be weak to arrows, some will be weak to straight up ranged. In some scenarios a two-handed weapon might be more effective than a dual-wield one. You must decide what you need to bring, depending on the activity you want to accomplish. Also two-handed bows are much more effective in most scenarios and cost a lot more gold to get, so if you don’t have a lot of money to buy high tier bows, dual wielding is the way to go. Depending on what you use, you will also be able to utilise different abilities, that’s why high-end PVMers bring switches so they can utilise both the two-handed and the dual-wield threshold and ultimate abilities.
Recommendations:
For two handed, Hexhunter bow/Noxious longbow → Seren godbow → Bow of the last Guardian.
For dual-wield: Shadow glaive → Ascension crossbow → Blightbound crossbow
Two-Handed
Tier | Weapon | Cost | Notes |
70 | Crystal bow | 331K |
|
80 | Zaryte bow | 8.7M |
|
80 | Royal crossbow | 352K |
|
80 | Hexhunter bow | 278M |
|
85 | Wyvern crossbow | 29M |
|
87 | Upgraded poison blowpipe | 2M |
|
87 | Decimation | 6M |
|
90 | Noxious longbow | 282M |
|
92 | Seren godbow | 1.2B |
|
92 | Eldritch crossbow | 786M |
|
95 | Bow of the last guardian | 2.6B |
|
Main-Hand
Tier | Weapon | Cost | Notes |
70 | Karil’s pistol crossbow | 1M |
|
75 | Armadyl crossbow | 3.8M |
|
80 | Chaotic crossbow | 200K Dungeoneering tokens |
|
85 | Shadow glaive | 8.7M |
|
90 | Ascension crossbow | 44.8M | - |
92 | Blightbound crossbow | 136M |
|
Off-Hand
Tier | Weapon | Cost | Notes |
70 | Karil’s off-hand pistol crossbow | 1M |
|
75 | Off-hand Armadyl crossbow | 3M |
|
80 | Off-hand Chaotic crossbow | 100K Dungeoneering tokens |
|
85 | Off-hand Shadow glaive | 10.6M |
|
90 | Off-hand Ascension crossbow | 45M | - |
92 | Off-hand Blightbound crossbow | 171M |
|
Ammunition
Arrows
Tier | Arrow | Cost | Notes |
70 | Dark arrow | 59 GP |
|
90 | Araxyte arrow | 180 GP |
|
92 | Black stone arrows | 4K |
|
95 | Deathspore arrows | 615 GP |
|
95 | Splintering arrows | 394 GP |
|
95 | Wen arrow | 1.4K |
|
95 | Ful arrow | 1.4K |
|
95 | Bik arrow | 1.3K |
|
95 | Jas dragonbane arrow | 1.6K |
|
95 | Jas demonbane arrow | 3.1K |
|
Bolts
Tier | Bolt | Cost | Notes |
80 | Royal bolts | 89 GP |
|
90 | Ascension bolts | 3.3K |
|
94 | Ascendri bolts | 7.9K |
|
94 | Ascendri bolts (e) | 8.3K |
|
95 | Emerald bakriminel bolts (e) | 1.3K |
|
95 | Ruby bakriminel bolts (e) | 699 GP |
|
95 | Diamond bakriminel bolts (e) | 1K |
|
95 | Onyx bakriminel bolts (e) | 5.2K |
|
95 | Hydrix bakriminel bolts (e) | 6.8K |
|
Invention Perks
Here are the perks that you need to know:
Precise: Your minimum damage is increased by 1.5%, this number goes up with each rank.
Ruthless: Whenever you kill an enemy your damage will increase by 0.5%, this effect stacks up 5 times.
Aftershock: After dealing 50K damage, this perk will deal an additional 40+ ability damage to the area, this damage increases with rank.
Eruptive: This perk increases your ability damage by 0.5%, this number goes up with rank.
Caroming: Increases the target count of AoE abilities by 1 per rank.
Basic Perks
Two-handed tier 80-90: Precise 6
Main-hand tier 80-90: Precise 6
Off-hand tier 90: Eruptive 4
End-Game Perks
Two-handed Tier 92 (or hexhunterbow): Gizmo 1: Precise 6, Aftershock 1 - Gizmo 2: Caroming 4, Eruptive 2
Main-hand blightbound: Precise 6, Aftershock 1
Off-hand blightbound: Caroming 4, Eruptive 2
Getting the best in slot PvM Ranged weapons and perks in Runescape 3 costs a lot of gold, you can especially get unlucky with the Invention perks and waste millions upon millions on resources. If you want to jump straight into Runescape 3’s end game with the best possible setup consider buying gold on our website here.
Ranged Armours & Perks
There are two types of armour for any given combat style in this game, one is a tank armour which focuses more on the defensive stats and the other is a power armour which has less defence but more offensive stats. Depending on the task at hand you should decide what you need to use. Tank armour will provide a lot of armour rating and in high tier armour sets a lot of extra health as well, whereas the power armour will provide a lot of extra ranged strength, which will allow you to deal a lot more damage. Generally speaking you should always prefer power armour over tank armour, to increase your DPS.
Tier | Armour | Cost | Notes |
70 | Karil the Tainted’s armour | 4M |
|
70 | Armadyl armour set | 11.5M |
|
85 | Superior death lotus armour | 12M |
|
80 | Anima core of Zamorak | 22M |
|
80 | Pernix armour | 72.2M |
|
90 | Achto Tempest equipment | Untradable |
|
88 | Superior Morrigan’s armour | 2.9M |
|
90 | Sirenic armour | 5.4M |
|
92 | Elite sirenic armour | 1B |
|
90 | Dracolich armour | 76M |
|
92 | Elite dracolich armour | 1.4B |
|
Invention Perks
Perks that you need to know:
Crackling: Deal 50% of your ability damage to a creature per rank. 60 second cooldown.
Biting: Adds 2% critical strike chance to your weapon per rank.
Invigorating: Increases adrenaline gainage with auto-attacks.
Enhanced Devoted: Grants a chance to make protection prayers reduce the damage to 1.
Relentless: Grants a chance to not use adrenaline when using, threshold, ultimate and special attack abilities.
Devoted: Grants a chance to trigger the effects of devotion.
Impatient: 9% chance per rank to add 3% extra adrenaline when using basic abilities.
Basic Perks
Top (tier 90): Gizmo 1: Crackling 4, Relentless 3 - Gizmo 2: Biting 3
Bottom (Tier 90): Gizmo 1: Invigorating 4 - Gizmo 2: Enhanced Devoted 4
End Game Perks
Top (tier 90-92): Gizmo 1: Relentless 5, Crackling 4 - Gizmo 2: Biting 4
Bottom (tier 90-92): Gizmo 1: Devoted 4, Impatient 4 - Gizmo 2: Enhanced Devoted 4
Capes
Cape | Style Bonus | Notes |
Obsidian cape | 13.4 Hybrid |
|
Cape of legends | 17.3 Hybrid |
|
Spirit cape | 17.3 Hybrid |
|
Skill Cape | 21.6 Hybrid |
|
Ava’s alerter | 26.3 Ranged |
|
Max cape | 31.5 Hybrid |
|
Tokhaar-Kal-Xil | 33.5 Ranged |
|
Igneous Kal-Xil | 43 Ranged |
|
Igneous Kal-Zuk | 43 Ranged |
|
Pocket Slot
Pocket Item | Style Bonus | Cost | Hourly Cost | Notes |
Scrimshaw of cruelty | None | 816K | 272K |
|
Scrimshaw of ranging | None | 863K | 287K |
|
Holy wrench | None | N/A | N/A |
|
Adrenaline urn | None | N/A | N/A |
|
Blood essence | None | 312,109 - 376,648 | Varies |
|
God book | 5 | 57,907 - 392,051 | 16,885 - 117,096 |
|
Illuminated god book | 7 | 57,907 - 392,051 | 16,885 - 117,096 |
|
Erethdor's grimoire | 7 | 217,539,374 | 6,239,072 |
|
Scripture | 8 | 23,059,797 - 320,732,953 | 13,032 - 999,100 |
|
Necklaces
Necklaces | Style Bonus | Cost | Hourly Cost | Notes |
Saradomin’s murmur | 36.8 Ranged | 284K | - |
|
Reaper Necklace | 36.8 Hybrid | 56M | 37K |
|
Farsight sniper necklace | 44.1 Ranged | - | - |
|
Amulet of Souls | 46.3 Hybrid | 56M | 37K |
|
Essence of Finality amulet | 56 Hybrid | 258M | 512K |
|
Rings
Rings | Style Bonus | Cost | Hourly Cost | Notes |
Ring of vigour | 12 Hybrid | 50K Dungeoneering token | - |
|
Archer’s ring | 17.3 Ranged | 13.8M | - |
|
Luck of the Dwarves | 17.3 Hybrid | 78M | - |
|
Sixth-Age circuit | 21 Hybrid | - | - |
|
Asylum Surgeon Ring | 21 Hybrid | - | - |
|
Ring of Death | 25.2 Hybrid | 56M | 37K |
|
Reaver’s ring | 27.7 Hybrid | 149M | - |
|
Stalker’s ring | 30.4 Ranged | 141M | - |
|
Aura Slot
Aura Slot | Cost | Tiers | Duration | Cooldown | Notes |
Vampyrism aura | 5k Marks of War | 2 | 1 Hour | 3 Hours |
|
Dark magic aura | 12.5K Marks of War | 3 | 1 Hour | 3 Hours |
|
Mahjarrat aura | 1K Reaper points or 3 Bonds | 5 | 1 Hour | 23 Hours |
|
Penance Aura | 23K Loyalty points | 2 | 1 Hour | 3 Hours |
|
Inspiration aura | 23K Loyalty points | 2 | 1 Hour | 3 Hours |
|
Sharpshooter aura | 4.2K-107K Loyalty points | 1-4 | 1 Hour | 3 Hours |
|
Action Bar
How you set-up your action bar directly effects your overall DPS. There are also some abilities that you need to unlock via quests or codexes. Here is a simple list of ability bars that you can follows depending on where you are in the game:
Two handed
Basic Bar
No greater abilities.
With death’s swiftness.
Greater abilities unlocked.
Advanced Bar
Dual-Wield
Basic Bar
No greater abilities.
With death’s swiftness.
Advanced Bar
Familiars
Storage
Spirit terrorbird - 52 Summoning, 12 storage slots.
War tortoise - 67 Summoning, 18 storage slots.
Pack yak - 96 Summoning, special move sends items to your bank, has 30 storage slots.
Pack mammoth - 99 Summoning, has 32 storage slots. It’s special move will heal you using the food stored in his storage.
Damage Enhancer
Blood/Shadow/Smoke/Ice nihil - 87 Summoning
Blood reaver - 73 Summoning, deals damage to the enemy when the player character is healed.
Kal’gerion demon - 90 Summoning, 1% forced critical strike chance.
Ripper Demon - 96 Summoning, Increases your damage by 0-5% depending on your target's lost health. Special move deals 200%-320% of ripper demons max hit to the target. This familiar is the strongest in game even without using the special move scrolls.
Tank
Bunyip - 68 Summoning, passively heals you.
Unicorn stallion - 88 Summoning, special move heals you.
Hellhound - 45 Summoning, tanks 20% of any damage dealt to the player.
Archaeology Relics
Basic
Requires level 70 Archeology.
Shadow’s Grace: Cooldown of Surge, Escape, Bladed Dive and Barge is reduced by 50% but they no longer generate adrenaline.
Berserker’s Fury: Your damage increases up to 5.5% the lower your life points are.
Font of life: Increases maximum health by 500.
Intermediate
Requires level 97 Archaeology.
Fury of the Small: All basic abilities generate 1% more adrenaline.
Blessing of Het: Food and potions are 10% more effective.
Advanced
Requires level 120 Archeology.
Conservation of energy: After using an ultimate ability, regain 10% adrenaline
Best combination is Conservation of energy, Berserker’s fury and Font of life.
Best In Slot Ranged Gear
Elite Dracolich armour
Bow of the last guardian
Essence of finality (or)
Stalker’s ring
Igneous Kal-Zuk
Elder God Scripture
The total cost of this, including the perks and abilities comes out to be around 6B. If you just want to get to the end game and enjoy Runescape 3 to its fullest, consider buying gold on our website, with cheap rates!
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